Witcher 3 Dice Poker Mod



About

This mod lets you win (or lose) a Dice Poker game after the first round, which is useful to those, that wants to farm orens or simply beat the quest with a faster method.

It comes with two files, the second one also lowers the AI of all your opponents, making it even easier (with a bit of luck) to be victorious.

Credits

Downloads

One Round Dice Poker

Has anyone made a mod for the Witcher that lets you win dice poker every time? I've been playing for hours against a novice player and haven't won a single round. It's obvious that it's weighted towards the computer so it gets consistently better odds. I hate purely random games to begin with, and having it stacked against you means there is no reason to play to begin with. The only Sharper you’ll find in Chapter 3 is Koster who you can find in the Gambling Den in the Trade Quarter at night. The other 3 potential Sharpers can only be played in Chapter 4 so this quest will have to wait until then. See the main quest A Game of Dice for a list of all dice poker players. Next: Echoes of Yesterday Back: The Witcher. Modder ‘BlurredNotions’ has released a brand new mod for The Witcher 3: Wild Hunt that aims to overhaul/fix the NPC physics for those gaming at – or higher than – 60fps. So yeah, this is a. Page 1 of 9 - Fix Dice Poker - Always win - posted in File topics: Fix Dice Poker - Always win Fixes the Dice Poker game so you always win, no matter the hands. Dice poker is an addictive game played throughout the The Continent, and it is very popular in Temeria. If you are good enough, it is a great way of making money. After finding a starter box of dice, Geralt is given the quest A Game of Dice. Opponents can be found far and wide as it seems mercenaries took it with them to the farthest reaches of the kingdoms as they scattered after the war.

Installation: Extract the archive and choose the version you want to play. Create a folder named Override in 'The Witcher Enhanced Edition/Data' folder and copy/paste files into it. You should always

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Witcher 3 Dice Poker Modes

If you have played The Witcher or The Witcher 2: Assassins of Kings, you’re familiar with Dice Poker, the addictive little minigame that came with the first two games, and that has been replaced by the card game Gwent in The Witcher 3: Wild Hunt.

Lead Quest Designer Mateusz Tomaszkiewicz explained on the official forums that at one point in time the team wanted to have both minigames in their latest title, but the idea was discarded for production reasons.

Dice Poker simply could not be translated to the new game without recreating it from scratch for technical reasons, and this would have required programmers, designers and artists to work on it for a long time. Due to time constraints and the large number of new features that have been implemented, this was not considered possible. There simply weren’t enough people to work on both minigames and the rest of the game, so after long discussions the team had to choose.

Witcher 3 Dice Poker Mode

The folks at CD Projekt are aware that not everyone may be happy with the decision, but they wanted a chance to create a new minigame instead of just making the same for the first time. Tomaszkiewicz understands that some will be dissatisfied, but hopes that they’ll give Gwent a chance when the game will be released.

Asked whether it’d be possible for Dice Poker to return as DLC, Tomaszkiewicz mentioned that he’d throw the proposal at the team, but knowing the production plans, it’s very unlikely, and he doesn’t want to create false hopes or make empty promises.

There has also been some discussion among the community about the fact that Gwent is not exactly fitting with the lore, as it really doesn’t fit as a game that would be played in the world of The Witcher by its inhabitants.

Tomaszkiewicz explained that there has been fierce discussion on this among the team as well. It has been a long process with different versions of the board and the decks experimented on, but in the end they went with suspension of disbelief because the minigame is supposed to be a light-hearted break from the seriousness of the story. They focused fully on the fun of the game, even at the cost of breaking immersion and lore a bit.

The cards include several winks for the fans of the previous games and the books, and Tomaszkiewicz feels that its pure “fun factor” compensates for breaking the fourth wall.

In addition to this, we get more information from Level Designer Miles Tost, who mentioned that the effect following sword swings cannot be deactivated, because it serves as visual feedback between weak and strong attacks.

@ACFan101 I don’t think you can. Serves as visual feedback for whether you used a fast or strong attack.

— Miles Tost (@MilezZx) May 3, 2015

He also mentioned that he’s “superproud” of what the team has achieved:

@Flare_TM Aww, I don’t know about GOTY but I’m superproud of what we achieved and I love the game to bits. Wait till release is killing me.

— Miles Tost (@MilezZx) May 2, 2015

Finally, a lone new screenshot has been released on Facebook today. Looks like on Sunday we get a limited version of the daily dose. You can check it out at the top of the post.